},
startDragging: function(event) {
- if (this._dragging) // don't allow two drags at the same time
+ if (this._dragging)
return false;
this._dragging = true;
- // FIXME: we should only grab the specific device that originated
- // the event, but for some weird reason events are still delivered
- // outside the slider if using clutter_grab_pointer_for_device
- Clutter.grab_pointer(this.actor);
+ let device = event.get_device();
+ device.grab(this.actor);
+ this._grabbedDevice = device;
+
this._releaseId = this.actor.connect('button-release-event', Lang.bind(this, this._endDragging));
this._motionId = this.actor.connect('motion-event', Lang.bind(this, this._motionEvent));
let absX, absY;
this.actor.disconnect(this._releaseId);
this.actor.disconnect(this._motionId);
- Clutter.ungrab_pointer();
+ this._grabbedDevice.ungrab();
+ this._grabbedDevice = null;
this._dragging = false;
this.emit('drag-end');